Gamescom update part 2


The second part of the gamescom update is here and it should include all of the changes I wanted to do after hearing your opinions. Thanks again to anyone who played and gave feedback.

Changelog:

- Changed Font of standard texts to Faustina (thanks to Vincent Büker from Gamescom for picking the font)
- Increase scale of card hover for increased readability
- Tooltips of cards are now coming faster
- Mouse Cursor changes
    - new normal icon
    - added icon for cooldown / out of Mana
    - added icon for interactions (NPCs, chests...)
    - added icon for interaction, click
- Added Keywords
    - School of Magic (this replaces the tutorial message box from before)
    - Shrine (To make shrines easier readable)
- When casting spells while they have cooldown, a sound will be played
- Summoned Minions no longer give loot bags, gold...
- Fixed some nav mesh problems
- Fixed bug that blocked WASD movement when moving over the level up icon
- Fixed bug that happens when game data file was empty
- Fixed teleporting bug
- Teleport makes you now invisible for 0.75 seconds
- The Camera does no longer lock you in place during combat, instead the area where you can walk will get blocked by rocks... that get "teleported" into the level and create a fighting area.
- Enemies now spawn when you are with them on screen
- Added spawn SFX and VFX for spawning enemies and fighting area blockers
- If a spell fails to cast, it will no longer cost you Mana or put it on cooldown
- Fixed Minor bug  inside the spell queue
- The Spell "Grow Through Pain" (Exp on hit) is replaced by "Painful Experience" (Crit Chance increase on hit)
- Projectiles that travel through enemies are now aiming more accurately
- Necromancers now cast their skeleton between you and them instead of behind you

Next will be Minibosses and Save and Load during a run.

Regards Niki

Files

School of Magic x86.zip 255 MB
Oct 03, 2022
School of Magic x64.zip 258 MB
Oct 03, 2022

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