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Welcome to the School of Magic

Welcome to the School of Magic, whispered your reflection as you found yourself unexpectedly transported to its mystical realm. Here, amidst the swirling mists of uncertainty, you stand at the threshold of an extraordinary journey, where the secrets of arcane power await your discovery.

Combat

Embark on a journey through the hallowed halls of the School of Magic, where you confront hordes of orcs, skeletons, and otherworldly foes in intense battles of spellcasting mastery. With every incantation and magical gesture, you inch closer to mastering the art of combat and harnessing the raw power of the elements.

Explore

Venture deeper into the labyrinthine corridors, faced with not only physical obstacles but also moral dilemmas that test the very essence of your being. Each decision you make resonates within the ancient walls, shaping your destiny and guiding your path through the enigmatic mysteries of the school.

Strategize

As challenges mount and adversaries grow stronger, the complexity of your decisions becomes paramount. With each spell you acquire, carefully weigh its pros and cons, considering how it integrates with your existing arsenal to form a formidable strategy. Your intellect and intuition will be your greatest assets as you navigate the intricate web of magic that surrounds you.

Rinse and Repeat




In moments of setback and defeat, find solace in the knowledge that failure is but a stepping stone on the path to mastery. Return to the sanctum of the School of Magic, where you refine your skills and expand your repertoire of spells. Armed with newfound wisdom and resilience, emerge once more to face the challenges that lie ahead, for it is through perseverance and determination that true greatness is achieved.

FAQ

  • Does this game use AI? Yes, AI is used for art (Adobe Firefly), voice-overs (Eleven Labs), and narrative help (ChatGPT). For more information on my views about AI, visit my website.
  • Is this game really a deckbuilding game? The term deckbuilding as it is commonly used in video games seems to be quite fitting, but instead of playing cards for combat, you have real-time Hack and Slash combat. If you are a board game player, the more appropriate term would be drafting.
  • How many people are working on this game? The game is being developed only by me (Nikolas Crisci).








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Download NowName your own price

Click download now to get access to the following files:

School of Magic x86.zip 370 MB
School of Magic x64.zip 374 MB

Development log

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Comments

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(1 edit)

Very cool game :)

Just some thoughts about the balancing/skills/abilities :

- some buffs like growing pain or rage are way too good if combined (i managed to make my full run without needing to pick 3 abilities, only took the totem ability, and one that i didn't get to use so fast i cleared the demo) so probably should make buffs more rare, or disappear if you do not choose them, because a 1 or 2 times upgraded rage will destroy all ennemies with the starting poison spell. Right now it seems like the best idea is to take all buff so i feel like this needs some balancing

-the health curently isn't really a problem, i only got about half of my life at the big wave at the end, so maybe make health potions more common but life regen more slow/only possible at some kind of structure/ with rare abilities

btw if you want help for german or french translation, dm me on discord (BlackSorcerer#2165) 

Looking at everything i really liked the game, especially the music, very nice and not disturbing, and looking froward for it :)

Ps: don't know why even on low quality it makes my pc do lag and slows all other windows down, never happened to me even with bigger games so i don't know from where this comes

(1 edit)

Hi did you play the new version from today or the older version. Because I did quite some changes espacally to health and stuff for the current version. Its always hard for me to know how to balance the game but I am sure it needs more balancing. I will take a look at the skills you mentioned. Thanks for your feedback.

P.s.: about the performance it is probably the lightning system, but I need to work on that as well.

Niki

I discovered the game because of the update, so it is from the newer version that i talk about, and i think i may do another run in the near time to look at a run with more abilities and less buffs, so hope you have a great day :)

BlackSorcerer

just tried a run with not trying to min max buffs but pick more abilities and non buffs, and i found it way more fun! The game was way more fun, i almost died at each fight, and even died against an encounter, but overall the additional challenge where i had to manage my movement and couldn't just stay without moving at each fight made it more hard and more enjoyable. Just 3 outside things :

- first of all a rotate mouse (right click move and left click attack) would be awesome, i always do the wrong one

-the spell/knowledge buyer/user isn't very visible, almost missed him

-one thing that could be neat is an upgrade npc with has an option like "permanent -15% health + 2 rare spell slots + 1 legendary spell slot" or another way to implement more spell slots, while not making it overpowered

BlackSorcerer

Hi thanks for the detailed feedback.


- Keybindings is on the todo list, but not yet implemented

- Yea I think I might need to make the cutscene a little clearer

- I already thought about changes pre game, I first wanted to create more spells to get an better overview of the impact such a thing would have. 

I also wanted to mention that maybe you got a bit lucky in the first run, I guess you got the storm totem (its legendary). But I will take a look at it again, I changed quite a bunch around it, which might have bumped its powerlevel. 


Thanks again for the feedback it helps me alot.


Regards Niki

By reading the posts again i just saw that you said the "storm totem" and by checking it was the other, green one, which gives spell damage i think :/.

Little graphic "bug" you can add one rare spell over the line (a 9th spell) i don't know if 8 or 9 are intendet, but it overlaps the line. 

Ps: Couldn't add a picture because it took more than 3mb and itch.io doesn't accept it :/

Hmm I will need to check (I guess you mean in the deckeditor right?)

Yes the one where you can choose from the rare and legendary spells

Btw I just send you a friend request of discord I am KeySam | PartTimeIndie

👍

cool idea!

thanks glad you like it

Absolutely LOVED the game, gave me Diablo 2 vibes and enjoyed the crap out of it! You best believe I am following and look forward to doing a playthrough of this game, whether in livestream or parters idk yet, we shall see. Keep going youre doing an amazing job!

Thanks alot, I did not have time to watch the video yet, but I will later today. I am looking forward to what you have to say.

haha ok thank ya and again looking forward to the full release :)

Finally found the time to watch the video, I had a blast watching it. Btw you can tab to drink a potion and use the scroll wheel to zoom the map, I guess I need to make that stuff clearer.

(+1)

hahaha that was it xD glad you enjoyed it. Need to work on my cameras delay I just noticed :p look forward to more from ya and making more on this game in the future

Hey. I played your game and included it in a video. If you want to cut your game out of the video, let me know. However, if you like the video, I make similar videos every day. I will be happy if you subscribe. Anyway, I enjoyed playing your game.

Thanks for the feedback and I like your videos. I guess I have to check to get the levels somewhat shorter, you are not the first one who thinks the first level is a little long. 

Hey, fun game, and it looks pretty nice too!

If you are interested in a spanish translation(for free), hit me up!

Thanks for the offer I would love if you could help me out with the translation. I just looked but I have no idea how I can pm you here. 

If you'd like, send me a DM via Twitter (@Dunkelheyt) or shoot me a DM in Discord Dunkelheyt#9648